My name is Jaden Williams. I'm a 19-year-old film-maker, visual-effects artist, web and graphic designer, and an early software developer. I've directed 7 first-place award-winning short films and 2 Best-of-Show awards. I'm majoring in software engineering at Florida Gulf Coast University. I've been obsessed with the entertainment industry for quite some time. It's a way for me to be able to express myself, as well as preserving memories along the way. As the years go by, my wanting for knowledge about computers and technology expands. I think it's incredible the combination of what a camera and computer can do together. Below are some examples of my VFX work, short films, graphics, and software/games. The website itself I made from scratch.
World War III - Award Winning Short Film - 1st Place (2018)
During the era of a fictional world war between the United States and North Korea, where the battle is taking place in the land of Liberty,
we follow in the perspective of a band of stray run-away kids trying to avoid being drafted into the war. In this point of view,
the group faces many threats along their journey to search for supplies. They learn a valuable lesson about fighting for your country rather than running away.
Directed by Jaden Williams
1st place at the Lee County Student Film Festival for the Short Film category.
Dancing Robot -
Most of my work has been in the simulation-realm, where the main focus of the scene is on a collapsing-building or fire. I wanted to try out basic character animation and scene building. At the time, an early version of Blender 2.8 came out so I wanted to test out the new version of the program. They released the new Eevee rendering engine so I was excited to see what it would look like with a descent scene. In the end after going back and forth between Cycles and Eevee, I still went with my baby, Cycles.
Fire Simulation -
I've always been obsessed with bringing digital VFX into the real world, and what better way to do that than with fire: the most dangerous movie-prop in the world. After tweaking the smoke evaporation speed, contrast of the white-to-red fire gradient, turbulence, and wind forces, I'm quite satifisfied with this 9th test I've done with my fire simulations.
Marble Motion Track -
Motion tracking is the path towards incorporating VFX into real-world scenarios. I cared more about the motion tracking in this shot than the look of it. For instance, though they're some rendering-flashing glitches sprinkled throughout the video, the physical marble simulation, in relation to it's real-world surroundings is, well, technically perfect. I used the tracking points to help me shape the marble slabs placed in the video so they would be in proper 3D space. After placing the slabs in the digital world, I then had a sense of where the real world surrounds were in relation to those slabs. I was then able to recreate the table in the digital world as well, which allowed for reflections to be added. If you look at the video you can see the marbles reflecting in the table.
Building Collapse -
Though Blender is my baby, I wanted to take a crack at Cinema4D for its rendering engine. I've done several destruction simulations in the past with Blender, but their program isn't as suprisingly optimized as a multi-million dollar corporation's software. As you can tell by the rendering time, it didn't take nearly as long as my other renders. Cinema4D has their own fracture system built in, but it didn't feel as good as Blender's. All in all, I took a jab at Cinema4D and made it simulate 5000 fragments that fall apart based on how much pressure is applied to each of them. Just like in a real world scenario, you can see the building buckle underneath itself when it takes a strong hit from the cube. It was not intentional, I just made sure that the buildings weight and physics acted like it would in real life.
I was working with HDR 360 Image maps for a while, and wanted to practice getting proper lighting from images, rather than 3D lights. I thought the best way to get the results of lighting reflections would be by making an ocean. I got the 'foam' of the ocean waves by adding color height-change gradients to the plane. So when the waves are high, the simply turn white! To get the wave-like warping of the plane, I was able to add a key-framed ripple and warping modifier.
Plane Compositing -
My friends and I on the last day of our Senior year made a funny cardboard plane-crash short film. This was to show the compositing I did on the plane.